Minor refactor
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#ifndef SRC_CORE_DEFS_H_
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#define SRC_CORE_DEFS_H_
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/* blocks and bindings used in engine code */
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#define BLOCK_AIR 0
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#define BIND_MOVE_FORWARD "movement.forward"
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#define BIND_MOVE_BACK "movement.back"
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#define BIND_MOVE_LEFT "movement.left"
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#define BIND_MOVE_RIGHT "movement.right"
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#define BIND_MOVE_JUMP "movement.jump"
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#define BIND_MOVE_SPRINT "movement.sprint"
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#define BIND_MOVE_CROUCH "movement.crouch"
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#define BIND_MOVE_CHEAT "movement.cheat"
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#define BIND_CAM_ZOOM "camera.zoom"
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#define BIND_PLAYER_NOCLIP "player.noclip"
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#define BIND_PLAYER_FLIGHT "player.flight"
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#define BIND_HUD_INVENTORY "hud.inventory"
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#endif // SRC_CORE_DEFS_H_
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