inventory re-saving fix

This commit is contained in:
MihailRis
2024-02-20 15:18:02 +03:00
parent e68f62195f
commit 539a79c22c
+2
View File
@@ -29,6 +29,7 @@
#include "../window/input.h"
#include "../voxels/Chunks.h"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../world/World.h"
#include "../world/Level.h"
#include "../objects/Player.h"
@@ -450,6 +451,7 @@ void Hud::openInventory(glm::ivec3 block, UiDocument* doc, std::shared_ptr<Inven
abort();
blockinv = level->inventories->createVirtual(blockUI->getSlotsCount());
}
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true);
blockUI->bind(blockinv, frontend, interaction.get());
currentblock = block;
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;