fix pause
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@@ -194,7 +194,7 @@ void WorldRenderer::renderLevel(
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setupWorldShader(entityShader, camera, settings, fogFactor);
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setupWorldShader(entityShader, camera, settings, fogFactor);
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entityShader.uniform1i("u_alphaClip", false);
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entityShader.uniform1i("u_alphaClip", false);
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precipitation->render(camera, delta);
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precipitation->render(camera, pause ? 0.0f : delta);
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skybox->unbind();
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skybox->unbind();
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}
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}
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