add material base:metal + new sounds and materials update
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@@ -1,5 +1,5 @@
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{
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"steps-sound": "steps/wood",
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"place-sound": "blocks/wood_place",
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"steps-sound": "steps/glass",
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"place-sound": "blocks/glass_place",
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"break-sound": "blocks/glass_break"
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}
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@@ -0,0 +1,5 @@
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{
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"steps-sound": "steps/metal",
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"place-sound": "blocks/metal_place",
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"break-sound": "blocks/metal_break"
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}
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@@ -1,4 +1,5 @@
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{
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"texture": "blue_lamp",
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"emission": [0, 0, 15]
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}
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"emission": [0, 0, 15],
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"material": "base:glass"
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}
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@@ -1,4 +1,5 @@
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{
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"texture": "green_lamp",
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"emission": [0, 15, 0]
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}
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"emission": [0, 15, 0],
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"material": "base:glass"
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}
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@@ -6,5 +6,6 @@
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"hitbox": [0.25, 0.0, 0.25, 0.5, 0.5, 0.5],
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"rotation": "pipe",
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"light-passing": true,
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"sky-light-passing": true
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"sky-light-passing": true,
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"material": "base:glass"
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}
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@@ -1,3 +1,4 @@
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{
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"texture": "metal"
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}
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"texture": "metal",
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"material": "base:metal"
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}
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@@ -10,5 +10,6 @@
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"model": "aabb",
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"hitbox": [0.25, 0.0, 0.25, 0.5, 1.0, 0.5],
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"light-passing": true,
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"rotation": "pipe"
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"rotation": "pipe",
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"material": "base:metal"
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}
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@@ -1,4 +1,5 @@
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{
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"texture": "red_lamp",
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"emission": [15, 0, 0]
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}
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"emission": [15, 0, 0],
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"material": "base:glass"
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}
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@@ -1,3 +1,4 @@
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{
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"texture": "rust"
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}
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"texture": "rust",
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"material": "base:metal"
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}
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