Controllers minor refactor
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@@ -32,11 +32,9 @@ class PlayerController {
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void updateKeyboard();
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void updateCamera(float delta, bool movement);
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void refreshCamera();
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void resetKeyboard();
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void updateControls(float delta);
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void updateInteraction();
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public:
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static glm::vec3 selectedBlockPosition;
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static int selectedBlockId;
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