refactor: add Window interface
This commit is contained in:
@@ -1,189 +0,0 @@
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#include "Events.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <string.h>
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#include "debug/Logger.hpp"
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#include "util/stringutil.hpp"
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#include "Window.hpp"
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static debug::Logger logger("events");
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inline constexpr short _MOUSE_KEYS_OFFSET = 1024;
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namespace {
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bool keys[KEYS_BUFFER_SIZE] = {};
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uint frames[KEYS_BUFFER_SIZE] = {};
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uint current_frame = 0;
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bool cursor_drag = false;
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bool cursor_locked = false;
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std::unordered_map<keycode, util::HandlersList<>> key_callbacks;
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}
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int Events::scroll = 0;
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glm::vec2 Events::delta = {};
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glm::vec2 Events::cursor = {};
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std::vector<uint> Events::codepoints;
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std::vector<keycode> Events::pressedKeys;
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Bindings Events::bindings {};
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int Events::getScroll() {
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return scroll;
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}
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bool Events::pressed(keycode keycode) {
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return pressed(static_cast<int>(keycode));
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}
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bool Events::pressed(int keycode) {
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
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return false;
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}
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return keys[keycode];
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}
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bool Events::jpressed(keycode keycode) {
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return jpressed(static_cast<int>(keycode));
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}
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bool Events::jpressed(int keycode) {
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return Events::pressed(keycode) && frames[keycode] == current_frame;
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}
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bool Events::clicked(mousecode button) {
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return clicked(static_cast<int>(button));
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}
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bool Events::clicked(int button) {
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return Events::pressed(_MOUSE_KEYS_OFFSET + button);
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}
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bool Events::jclicked(mousecode button) {
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return jclicked(static_cast<int>(button));
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}
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bool Events::jclicked(int button) {
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return Events::jpressed(_MOUSE_KEYS_OFFSET + button);
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}
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void Events::toggleCursor() {
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cursor_drag = false;
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cursor_locked = !cursor_locked;
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Window::setCursorMode(
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cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL
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);
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}
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void Events::pollEvents() {
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current_frame++;
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delta.x = 0.f;
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delta.y = 0.f;
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scroll = 0;
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codepoints.clear();
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pressedKeys.clear();
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glfwPollEvents();
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for (auto& entry : bindings.getAll()) {
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auto& binding = entry.second;
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if (!binding.enabled) {
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binding.state = false;
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continue;
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}
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binding.justChange = false;
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bool newstate = false;
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switch (binding.type) {
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case inputtype::keyboard:
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newstate = pressed(binding.code);
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break;
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case inputtype::mouse:
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newstate = clicked(binding.code);
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break;
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}
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if (newstate) {
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if (!binding.state) {
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binding.state = true;
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binding.justChange = true;
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binding.onactived.notify();
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}
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} else {
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if (binding.state) {
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binding.state = false;
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binding.justChange = true;
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}
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}
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}
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}
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Binding* Events::getBinding(const std::string& name) {
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return bindings.get(name);
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}
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Binding& Events::requireBinding(const std::string& name) {
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if (const auto found = getBinding(name)) {
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return *found;
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}
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throw std::runtime_error("binding '" + name + "' does not exist");
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}
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void Events::bind(const std::string& name, inputtype type, keycode code) {
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bind(name, type, static_cast<int>(code));
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}
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void Events::bind(const std::string& name, inputtype type, mousecode code) {
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bind(name, type, static_cast<int>(code));
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}
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void Events::bind(const std::string& name, inputtype type, int code) {
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bindings.bind(name, type, code);
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}
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void Events::rebind(const std::string& name, inputtype type, int code) {
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requireBinding(name) = Binding(type, code);
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}
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bool Events::active(const std::string& name) {
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return bindings.active(name);
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}
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bool Events::jactive(const std::string& name) {
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return bindings.jactive(name);
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}
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void Events::setKey(int key, bool b) {
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::keys[key] = b;
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::frames[key] = current_frame;
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if (b) {
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const auto& callbacks = ::key_callbacks.find(static_cast<keycode>(key));
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if (callbacks != ::key_callbacks.end()) {
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callbacks->second.notify();
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}
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}
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}
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void Events::setButton(int button, bool b) {
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setKey(_MOUSE_KEYS_OFFSET + button, b);
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}
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void Events::setPosition(float xpos, float ypos) {
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if (::cursor_drag) {
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Events::delta.x += xpos - Events::cursor.x;
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Events::delta.y += ypos - Events::cursor.y;
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} else {
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::cursor_drag = true;
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}
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Events::cursor.x = xpos;
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Events::cursor.y = ypos;
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}
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observer_handler Events::addKeyCallback(keycode key, KeyCallback callback) {
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return ::key_callbacks[key].add(std::move(callback));
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}
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bool Events::isCursorLocked() {
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return cursor_locked;
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}
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@@ -1,54 +0,0 @@
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "delegates.hpp"
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#include "typedefs.hpp"
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#include "input.hpp"
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inline constexpr short KEYS_BUFFER_SIZE = 1036;
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namespace Events {
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extern int scroll;
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extern glm::vec2 delta;
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extern glm::vec2 cursor;
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extern std::vector<uint> codepoints;
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extern std::vector<keycode> pressedKeys;
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extern Bindings bindings;
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void pollEvents();
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int getScroll();
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bool pressed(keycode keycode);
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bool pressed(int keycode);
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bool jpressed(keycode keycode);
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bool jpressed(int keycode);
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bool clicked(mousecode button);
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bool clicked(int button);
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bool jclicked(mousecode button);
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bool jclicked(int button);
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void toggleCursor();
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Binding* getBinding(const std::string& name);
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Binding& requireBinding(const std::string& name);
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void bind(const std::string& name, inputtype type, keycode code);
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void bind(const std::string& name, inputtype type, mousecode code);
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void bind(const std::string& name, inputtype type, int code);
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void rebind(const std::string& name, inputtype type, int code);
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bool active(const std::string& name);
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bool jactive(const std::string& name);
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observer_handler addKeyCallback(keycode key, KeyCallback callback);
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void setKey(int key, bool b);
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void setButton(int button, bool b);
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void setPosition(float xpos, float ypos);
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bool isCursorLocked();
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};
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@@ -1,568 +0,0 @@
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#include "Window.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include <unordered_set>
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#include "debug/Logger.hpp"
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#include "graphics/core/ImageData.hpp"
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#include "graphics/core/Texture.hpp"
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#include "settings.hpp"
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#include "util/ObjectsKeeper.hpp"
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#include "Events.hpp"
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#include "util/platform.hpp"
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static debug::Logger logger("window");
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namespace {
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GLFWwindow* window = nullptr;
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DisplaySettings* settings = nullptr;
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std::stack<glm::vec4> scissorStack;
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glm::vec4 scissorArea;
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int framerate = -1;
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double prevSwap = 0.0;
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bool fullscreen = false;
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CursorShape cursor = CursorShape::ARROW;
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int posX = 0;
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int posY = 0;
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}
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uint Window::width = 0;
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uint Window::height = 0;
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static util::ObjectsKeeper observers_keeper;
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static std::unordered_set<std::string> extensionsCache;
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static const char* gl_error_name(int error) {
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switch (error) {
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case GL_DEBUG_TYPE_ERROR: return "ERROR";
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED_BEHAVIOR";
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UNDEFINED_BEHAVIOR";
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case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
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case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
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case GL_DEBUG_TYPE_OTHER: return "OTHER";
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}
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return "UNKNOWN";
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}
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static const char* gl_severity_name(int severity) {
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switch (severity) {
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case GL_DEBUG_SEVERITY_LOW: return "LOW";
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case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
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case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
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case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
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}
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return "UNKNOWN";
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}
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static void GLAPIENTRY gl_message_callback(
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GLenum source,
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GLenum type,
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GLuint id,
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GLenum severity,
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GLsizei length,
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const GLchar* message,
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const void* userParam
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) {
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if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
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return;
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}
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if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
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return;
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}
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std::cerr << "GL:" << gl_error_name(type) << ":"
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<< gl_severity_name(severity) << ": " << message << std::endl;
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}
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static void cursor_position_callback(GLFWwindow*, double xpos, double ypos) {
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Events::setPosition(xpos, ypos);
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}
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static void mouse_button_callback(GLFWwindow*, int button, int action, int) {
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Events::setButton(button, action == GLFW_PRESS);
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}
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static void key_callback(
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GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/
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) {
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if (key == GLFW_KEY_UNKNOWN) return;
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if (action == GLFW_PRESS) {
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Events::setKey(key, true);
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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} else if (action == GLFW_RELEASE) {
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Events::setKey(key, false);
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} else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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}
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static void scroll_callback(GLFWwindow*, double xoffset, double yoffset) {
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Events::scroll += yoffset;
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}
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static void character_callback(GLFWwindow*, unsigned int codepoint) {
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Events::codepoints.push_back(codepoint);
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}
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static void window_size_callback(GLFWwindow*, int width, int height) {
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if (width && height) {
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glViewport(0, 0, width, height);
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Window::width = width;
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Window::height = height;
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if (!Window::isFullscreen() && !Window::isMaximized()) {
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Window::getSettings()->width.set(width);
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Window::getSettings()->height.set(height);
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}
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}
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Window::resetScissor();
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}
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bool Window::isMaximized() {
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return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
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}
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bool Window::isIconified() {
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return glfwGetWindowAttrib(window, GLFW_ICONIFIED);
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}
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bool Window::isFocused() {
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return glfwGetWindowAttrib(window, GLFW_FOCUSED);
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}
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static const char* glfw_error_name(int error) {
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switch (error) {
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case GLFW_NO_ERROR:
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return "no error";
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case GLFW_NOT_INITIALIZED:
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return "not initialized";
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case GLFW_NO_CURRENT_CONTEXT:
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return "no current context";
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case GLFW_INVALID_ENUM:
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return "invalid enum";
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case GLFW_INVALID_VALUE:
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return "invalid value";
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case GLFW_OUT_OF_MEMORY:
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return "out of memory";
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case GLFW_API_UNAVAILABLE:
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return "api unavailable";
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case GLFW_VERSION_UNAVAILABLE:
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return "version unavailable";
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case GLFW_PLATFORM_ERROR:
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return "platform error";
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case GLFW_FORMAT_UNAVAILABLE:
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return "format unavailable";
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case GLFW_NO_WINDOW_CONTEXT:
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return "no window context";
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default:
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return "unknown error";
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}
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}
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static void glfw_error_callback(int error, const char* description) {
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auto logline = logger.error();
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logline << "GLFW error [0x" << std::hex << error << " - "
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<< glfw_error_name(error) << "]";
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if (description) {
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logline << ": " << description;
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}
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}
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static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
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class GLFWInput : public Input {
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public:
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void pollEvents() override {
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Events::pollEvents();
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}
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const char* getClipboardText() const override {
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return glfwGetClipboardString(::window);
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}
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int getScroll() override {
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return Events::getScroll();
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}
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bool pressed(keycode keycode) const override {
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return Events::pressed(keycode);
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}
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bool jpressed(keycode keycode) const override {
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return Events::jpressed(keycode);
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}
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bool clicked(mousecode mousecode) const override {
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return Events::clicked(mousecode);
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}
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bool jclicked(mousecode mousecode) const override {
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return Events::jclicked(mousecode);
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}
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CursorState getCursor() const override {
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return {
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Events::isCursorLocked(),
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Events::cursor,
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Events::delta
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};
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}
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void toggleCursor() override {
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Events::toggleCursor();
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}
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Bindings& getBindings() override {
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return Events::bindings;
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}
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const Bindings& getBindings() const override {
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return Events::bindings;
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}
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observer_handler addKeyCallback(keycode key, KeyCallback callback) override {
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return Events::addKeyCallback(key, std::move(callback));
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}
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const std::vector<keycode>& getPressedKeys() const override {
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return Events::pressedKeys;
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}
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const std::vector<uint>& getCodepoints() const override {
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return Events::codepoints;
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}
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};
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static_assert(!std::is_abstract<GLFWInput>());
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std::unique_ptr<Input> Window::initialize(DisplaySettings* settings) {
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::settings = settings;
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Window::width = settings->width.get();
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Window::height = settings->height.get();
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std::string title = "VoxelCore v" +
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std::to_string(ENGINE_VERSION_MAJOR) + "." +
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std::to_string(ENGINE_VERSION_MINOR);
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if (ENGINE_DEBUG_BUILD) {
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title += " [debug]";
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}
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glfwSetErrorCallback(glfw_error_callback);
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if (glfwInit() == GLFW_FALSE) {
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logger.error() << "failed to initialize GLFW";
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return nullptr;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
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#else
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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#endif
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glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
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glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
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window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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if (window == nullptr) {
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logger.error() << "failed to create GLFW window";
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glfwTerminate();
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return nullptr;
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}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (isGlExtensionSupported("GL_KHR_debug")) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(gl_message_callback, nullptr);
|
||||
}
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
|
||||
observers_keeper = util::ObjectsKeeper();
|
||||
observers_keeper.keepAlive(settings->fullscreen.observe(
|
||||
[](bool value) {
|
||||
if (value != isFullscreen()) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
},
|
||||
true
|
||||
));
|
||||
|
||||
glfwSwapInterval(1);
|
||||
setFramerate(settings->framerate.get());
|
||||
const GLubyte* vendor = glGetString(GL_VENDOR);
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
|
||||
logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
|
||||
logger.info() << "GLFW: " << glfwGetVersionString();
|
||||
glm::vec2 scale;
|
||||
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
|
||||
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
|
||||
|
||||
input_util::initialize();
|
||||
|
||||
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
int cursor = GLFW_ARROW_CURSOR + i;
|
||||
// GLFW 3.3 does not support some cursors
|
||||
if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 && cursor > GLFW_VRESIZE_CURSOR) {
|
||||
break;
|
||||
}
|
||||
standard_cursors[i] = glfwCreateStandardCursor(cursor);
|
||||
}
|
||||
return std::make_unique<GLFWInput>();
|
||||
}
|
||||
|
||||
void Window::clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void Window::clearDepth() {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void Window::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
void Window::setBgColor(glm::vec4 color) {
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
void Window::viewport(int x, int y, int width, int height) {
|
||||
glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
void Window::setCursorMode(int mode) {
|
||||
glfwSetInputMode(window, GLFW_CURSOR, mode);
|
||||
}
|
||||
|
||||
void Window::resetScissor() {
|
||||
scissorArea = glm::vec4(0.0f, 0.0f, width, height);
|
||||
scissorStack = std::stack<glm::vec4>();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void Window::pushScissor(glm::vec4 area) {
|
||||
if (scissorStack.empty()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorStack.push(scissorArea);
|
||||
|
||||
area.z += glm::ceil(area.x);
|
||||
area.w += glm::ceil(area.y);
|
||||
|
||||
area.x = glm::max(area.x, scissorArea.x);
|
||||
area.y = glm::max(area.y, scissorArea.y);
|
||||
|
||||
area.z = glm::min(area.z, scissorArea.z);
|
||||
area.w = glm::min(area.w, scissorArea.w);
|
||||
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
Window::height - area.w,
|
||||
std::max(0, static_cast<int>(glm::ceil(area.z - area.x))),
|
||||
std::max(0, static_cast<int>(glm::ceil(area.w - area.y)))
|
||||
);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void Window::popScissor() {
|
||||
if (scissorStack.empty()) {
|
||||
logger.warning() << "extra Window::popScissor call";
|
||||
return;
|
||||
}
|
||||
glm::vec4 area = scissorStack.top();
|
||||
scissorStack.pop();
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
Window::height - area.w,
|
||||
std::max(0, int(area.z - area.x)),
|
||||
std::max(0, int(area.w - area.y))
|
||||
);
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void Window::terminate() {
|
||||
observers_keeper = util::ObjectsKeeper();
|
||||
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
glfwDestroyCursor(standard_cursors[i]);
|
||||
}
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
bool Window::isShouldClose() {
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void Window::setShouldClose(bool flag) {
|
||||
glfwSetWindowShouldClose(window, flag);
|
||||
}
|
||||
|
||||
void Window::setFramerate(int framerate) {
|
||||
if ((framerate != -1) != (::framerate != -1)) {
|
||||
glfwSwapInterval(framerate == -1);
|
||||
}
|
||||
::framerate = framerate;
|
||||
}
|
||||
|
||||
void Window::toggleFullscreen() {
|
||||
fullscreen = !fullscreen;
|
||||
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
if (Events::isCursorLocked()){
|
||||
Events::toggleCursor();
|
||||
}
|
||||
|
||||
if (fullscreen) {
|
||||
glfwGetWindowPos(window, &posX, &posY);
|
||||
glfwSetWindowMonitor(
|
||||
window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE
|
||||
);
|
||||
} else {
|
||||
glfwSetWindowMonitor(
|
||||
window,
|
||||
nullptr,
|
||||
posX,
|
||||
posY,
|
||||
settings->width.get(),
|
||||
settings->height.get(),
|
||||
GLFW_DONT_CARE
|
||||
);
|
||||
}
|
||||
|
||||
double xPos, yPos;
|
||||
glfwGetCursorPos(window, &xPos, &yPos);
|
||||
Events::setPosition(xPos, yPos);
|
||||
}
|
||||
|
||||
bool Window::isFullscreen() {
|
||||
return fullscreen;
|
||||
}
|
||||
|
||||
void Window::swapBuffers() {
|
||||
glfwSwapBuffers(window);
|
||||
Window::resetScissor();
|
||||
if (framerate > 0) {
|
||||
auto elapsedTime = time() - prevSwap;
|
||||
auto frameTime = 1.0 / framerate;
|
||||
if (elapsedTime < frameTime) {
|
||||
platform::sleep(
|
||||
static_cast<size_t>((frameTime - elapsedTime) * 1000)
|
||||
);
|
||||
}
|
||||
}
|
||||
prevSwap = time();
|
||||
}
|
||||
|
||||
double Window::time() {
|
||||
return glfwGetTime();
|
||||
}
|
||||
|
||||
DisplaySettings* Window::getSettings() {
|
||||
return settings;
|
||||
}
|
||||
|
||||
void Window::setCursor(CursorShape shape) {
|
||||
if (cursor == shape) {
|
||||
return;
|
||||
}
|
||||
cursor = shape;
|
||||
// NULL cursor is valid for GLFW
|
||||
glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
|
||||
}
|
||||
|
||||
std::unique_ptr<ImageData> Window::takeScreenshot() {
|
||||
auto data = std::make_unique<ubyte[]>(width * height * 3);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data.get());
|
||||
return std::make_unique<ImageData>(
|
||||
ImageFormat::rgb888, width, height, data.release()
|
||||
);
|
||||
}
|
||||
|
||||
void Window::setClipboardText(const char* text) {
|
||||
glfwSetClipboardString(window, text);
|
||||
}
|
||||
|
||||
void Window::setIcon(const ImageData* image) {
|
||||
GLFWimage icon {
|
||||
static_cast<int>(image->getWidth()),
|
||||
static_cast<int>(image->getHeight()),
|
||||
image->getData()};
|
||||
glfwSetWindowIcon(window, 1, &icon);
|
||||
}
|
||||
|
||||
static void initGlExtensionsCache() {
|
||||
if (!extensionsCache.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint numExtensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
|
||||
for (GLint i = 0; i < numExtensions; ++i) {
|
||||
const char *ext = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
|
||||
if (ext) {
|
||||
extensionsCache.insert(ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Window::isGlExtensionSupported(const char *extension) {
|
||||
if (!extension || !*extension) {
|
||||
return false;
|
||||
}
|
||||
|
||||
initGlExtensionsCache();
|
||||
|
||||
return extensionsCache.find(extension) != extensionsCache.end();
|
||||
}
|
||||
+39
-30
@@ -12,43 +12,52 @@ class ImageData;
|
||||
class Input;
|
||||
struct DisplaySettings;
|
||||
|
||||
namespace Window {
|
||||
extern uint width;
|
||||
extern uint height;
|
||||
class Window {
|
||||
public:
|
||||
Window(glm::ivec2 size) : size(std::move(size)) {}
|
||||
|
||||
std::unique_ptr<Input> initialize(DisplaySettings* settings);
|
||||
void terminate();
|
||||
virtual ~Window() = default;
|
||||
virtual void swapBuffers() = 0;
|
||||
|
||||
void viewport(int x, int y, int width, int height);
|
||||
void setCursorMode(int mode);
|
||||
bool isShouldClose();
|
||||
void setShouldClose(bool flag);
|
||||
void swapBuffers();
|
||||
void setFramerate(int interval);
|
||||
void toggleFullscreen();
|
||||
bool isFullscreen();
|
||||
bool isMaximized();
|
||||
bool isFocused();
|
||||
bool isIconified();
|
||||
virtual bool isMaximized() const = 0;
|
||||
virtual bool isFocused() const = 0;
|
||||
virtual bool isIconified() const = 0;
|
||||
|
||||
void pushScissor(glm::vec4 area);
|
||||
void popScissor();
|
||||
void resetScissor();
|
||||
virtual bool isShouldClose() const = 0;
|
||||
virtual void setShouldClose(bool flag) = 0;
|
||||
|
||||
void setCursor(CursorShape shape);
|
||||
virtual void setCursor(CursorShape shape) = 0;
|
||||
virtual void toggleFullscreen() = 0;
|
||||
virtual bool isFullscreen() const = 0;
|
||||
|
||||
virtual void setIcon(const ImageData* image) = 0;
|
||||
|
||||
virtual void pushScissor(glm::vec4 area) = 0;
|
||||
virtual void popScissor() = 0;
|
||||
virtual void resetScissor() = 0;
|
||||
|
||||
virtual double time() = 0;
|
||||
|
||||
virtual void setFramerate(int framerate) = 0;
|
||||
|
||||
// TODO: move somewhere
|
||||
virtual std::unique_ptr<ImageData> takeScreenshot() = 0;
|
||||
|
||||
const glm::ivec2& getSize() const {
|
||||
return size;
|
||||
}
|
||||
protected:
|
||||
glm::ivec2 size;
|
||||
};
|
||||
|
||||
namespace display {
|
||||
std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
std::unique_ptr<Input>
|
||||
> initialize(DisplaySettings* settings);
|
||||
|
||||
void clear();
|
||||
void clearDepth();
|
||||
void setBgColor(glm::vec3 color);
|
||||
void setBgColor(glm::vec4 color);
|
||||
double time();
|
||||
void setClipboardText(const char* text);
|
||||
DisplaySettings* getSettings();
|
||||
void setIcon(const ImageData* image);
|
||||
|
||||
inline glm::vec2 size() {
|
||||
return glm::vec2(width, height);
|
||||
}
|
||||
|
||||
std::unique_ptr<ImageData> takeScreenshot();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,683 @@
|
||||
#include "window/Window.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <unordered_set>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "debug/Logger.hpp"
|
||||
#include "graphics/core/ImageData.hpp"
|
||||
#include "graphics/core/Texture.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "util/ObjectsKeeper.hpp"
|
||||
#include "util/platform.hpp"
|
||||
#include "window/input.hpp"
|
||||
|
||||
static debug::Logger logger("window");
|
||||
|
||||
static std::unordered_set<std::string> extensions_cache;
|
||||
|
||||
static void init_gl_extensions_cache() {
|
||||
if (!extensions_cache.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GLint numExtensions = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
|
||||
for (GLint i = 0; i < numExtensions; ++i) {
|
||||
const char *ext = reinterpret_cast<const char *>(glGetStringi(GL_EXTENSIONS, i));
|
||||
if (ext) {
|
||||
extensions_cache.insert(ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool is_gl_extension_supported(const char *extension) {
|
||||
if (!extension || !*extension) {
|
||||
return false;
|
||||
}
|
||||
init_gl_extensions_cache();
|
||||
return extensions_cache.find(extension) != extensions_cache.end();
|
||||
}
|
||||
|
||||
static const char* gl_error_name(int error) {
|
||||
switch (error) {
|
||||
case GL_DEBUG_TYPE_ERROR: return "ERROR";
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "DEPRECATED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "UNDEFINED_BEHAVIOR";
|
||||
case GL_DEBUG_TYPE_PORTABILITY: return "PORTABILITY";
|
||||
case GL_DEBUG_TYPE_PERFORMANCE: return "PERFORMANCE";
|
||||
case GL_DEBUG_TYPE_OTHER: return "OTHER";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static const char* gl_severity_name(int severity) {
|
||||
switch (severity) {
|
||||
case GL_DEBUG_SEVERITY_LOW: return "LOW";
|
||||
case GL_DEBUG_SEVERITY_MEDIUM: return "MEDIUM";
|
||||
case GL_DEBUG_SEVERITY_HIGH: return "HIGH";
|
||||
case GL_DEBUG_SEVERITY_NOTIFICATION: return "NOTIFICATION";
|
||||
}
|
||||
return "UNKNOWN";
|
||||
}
|
||||
|
||||
static void GLAPIENTRY gl_message_callback(
|
||||
GLenum source,
|
||||
GLenum type,
|
||||
GLuint id,
|
||||
GLenum severity,
|
||||
GLsizei length,
|
||||
const GLchar* message,
|
||||
const void* userParam
|
||||
) {
|
||||
if (severity == GL_DEBUG_SEVERITY_NOTIFICATION) {
|
||||
return;
|
||||
}
|
||||
if (!ENGINE_DEBUG_BUILD && severity != GL_DEBUG_SEVERITY_HIGH) {
|
||||
return;
|
||||
}
|
||||
logger.warning() << "GL:" << gl_error_name(type) << ":"
|
||||
<< gl_severity_name(severity) << ": " << message;
|
||||
}
|
||||
|
||||
static const char* glfw_error_name(int error) {
|
||||
switch (error) {
|
||||
case GLFW_NO_ERROR:
|
||||
return "no error";
|
||||
case GLFW_NOT_INITIALIZED:
|
||||
return "not initialized";
|
||||
case GLFW_NO_CURRENT_CONTEXT:
|
||||
return "no current context";
|
||||
case GLFW_INVALID_ENUM:
|
||||
return "invalid enum";
|
||||
case GLFW_INVALID_VALUE:
|
||||
return "invalid value";
|
||||
case GLFW_OUT_OF_MEMORY:
|
||||
return "out of memory";
|
||||
case GLFW_API_UNAVAILABLE:
|
||||
return "api unavailable";
|
||||
case GLFW_VERSION_UNAVAILABLE:
|
||||
return "version unavailable";
|
||||
case GLFW_PLATFORM_ERROR:
|
||||
return "platform error";
|
||||
case GLFW_FORMAT_UNAVAILABLE:
|
||||
return "format unavailable";
|
||||
case GLFW_NO_WINDOW_CONTEXT:
|
||||
return "no window context";
|
||||
default:
|
||||
return "unknown error";
|
||||
}
|
||||
}
|
||||
|
||||
static void glfw_error_callback(int error, const char* description) {
|
||||
auto logline = logger.error();
|
||||
logline << "GLFW error [0x" << std::hex << error << " - "
|
||||
<< glfw_error_name(error) << "]";
|
||||
if (description) {
|
||||
logline << ": " << description;
|
||||
}
|
||||
}
|
||||
|
||||
inline constexpr short KEYS_BUFFER_SIZE = 1036;
|
||||
inline constexpr short _MOUSE_KEYS_OFFSET = 1024;
|
||||
|
||||
static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
|
||||
|
||||
class GLFWInput : public Input {
|
||||
public:
|
||||
int scroll = 0;
|
||||
uint currentFrame = 0;
|
||||
uint frames[KEYS_BUFFER_SIZE] {};
|
||||
std::vector<uint> codepoints;
|
||||
std::vector<keycode> pressedKeys;
|
||||
Bindings bindings;
|
||||
bool keys[KEYS_BUFFER_SIZE] {};
|
||||
std::unordered_map<keycode, util::HandlersList<>> keyCallbacks;
|
||||
|
||||
GLFWInput(GLFWwindow* window)
|
||||
: window(window) {
|
||||
}
|
||||
|
||||
void pollEvents() override {
|
||||
delta.x = 0.0f;
|
||||
delta.y = 0.0f;
|
||||
scroll = 0;
|
||||
currentFrame++;
|
||||
codepoints.clear();
|
||||
pressedKeys.clear();
|
||||
glfwPollEvents();
|
||||
|
||||
for (auto& entry : bindings.getAll()) {
|
||||
auto& binding = entry.second;
|
||||
if (!binding.enabled) {
|
||||
binding.state = false;
|
||||
continue;
|
||||
}
|
||||
binding.justChange = false;
|
||||
|
||||
bool newstate = false;
|
||||
switch (binding.type) {
|
||||
case inputtype::keyboard:
|
||||
newstate = pressed(static_cast<keycode>(binding.code));
|
||||
break;
|
||||
case inputtype::mouse:
|
||||
newstate = clicked(static_cast<mousecode>(binding.code));
|
||||
break;
|
||||
}
|
||||
|
||||
if (newstate) {
|
||||
if (!binding.state) {
|
||||
binding.state = true;
|
||||
binding.justChange = true;
|
||||
binding.onactived.notify();
|
||||
}
|
||||
} else {
|
||||
if (binding.state) {
|
||||
binding.state = false;
|
||||
binding.justChange = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onKeyCallback(int key, bool pressed) {
|
||||
bool prevPressed = keys[key];
|
||||
keys[key] = pressed;
|
||||
frames[key] = currentFrame;
|
||||
if (pressed && !prevPressed) {
|
||||
const auto& callbacks = keyCallbacks.find(static_cast<keycode>(key));
|
||||
if (callbacks != keyCallbacks.end()) {
|
||||
callbacks->second.notify();
|
||||
}
|
||||
}
|
||||
if (pressed) {
|
||||
pressedKeys.push_back(static_cast<keycode>(key));
|
||||
}
|
||||
}
|
||||
|
||||
void onMouseCallback(int button, bool pressed) {
|
||||
int key = button + _MOUSE_KEYS_OFFSET;
|
||||
onKeyCallback(key, pressed);
|
||||
}
|
||||
|
||||
const char* getClipboardText() const override {
|
||||
return glfwGetClipboardString(window);
|
||||
}
|
||||
|
||||
void setClipboardText(const char* text) override {
|
||||
glfwSetClipboardString(window, text);
|
||||
}
|
||||
|
||||
int getScroll() override {
|
||||
return scroll;
|
||||
}
|
||||
|
||||
bool pressed(keycode key) const override {
|
||||
int keycode = static_cast<int>(key);
|
||||
if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
|
||||
return false;
|
||||
}
|
||||
return keys[keycode];
|
||||
}
|
||||
bool jpressed(keycode keycode) const override {
|
||||
return pressed(keycode) &&
|
||||
frames[static_cast<int>(keycode)] == currentFrame;
|
||||
}
|
||||
|
||||
bool clicked(mousecode code) const override {
|
||||
return pressed(
|
||||
static_cast<keycode>(_MOUSE_KEYS_OFFSET + static_cast<int>(code))
|
||||
);
|
||||
}
|
||||
bool jclicked(mousecode code) const override {
|
||||
return clicked(code) &&
|
||||
frames[static_cast<int>(code) + _MOUSE_KEYS_OFFSET] ==
|
||||
currentFrame;
|
||||
}
|
||||
|
||||
CursorState getCursor() const override {
|
||||
return {isCursorLocked(), cursor, delta};
|
||||
}
|
||||
|
||||
bool isCursorLocked() const override {
|
||||
return cursorLocked;
|
||||
}
|
||||
|
||||
void toggleCursor() override {
|
||||
cursorDrag = false;
|
||||
if (cursorLocked) {
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
} else {
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
}
|
||||
cursorLocked = !cursorLocked;
|
||||
}
|
||||
|
||||
void setCursorPosition(double xpos, double ypos) {
|
||||
if (cursorDrag) {
|
||||
delta.x += xpos - cursor.x;
|
||||
delta.y += ypos - cursor.y;
|
||||
} else {
|
||||
cursorDrag = true;
|
||||
}
|
||||
cursor.x = xpos;
|
||||
cursor.y = ypos;
|
||||
}
|
||||
|
||||
Bindings& getBindings() override {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
const Bindings& getBindings() const override {
|
||||
return bindings;
|
||||
}
|
||||
|
||||
observer_handler addKeyCallback(keycode key, KeyCallback callback) override {
|
||||
return keyCallbacks[key].add(std::move(callback));
|
||||
}
|
||||
|
||||
const std::vector<keycode>& getPressedKeys() const override {
|
||||
return pressedKeys;
|
||||
}
|
||||
|
||||
const std::vector<uint>& getCodepoints() const override {
|
||||
return codepoints;
|
||||
}
|
||||
private:
|
||||
GLFWwindow* window;
|
||||
bool cursorLocked = false;
|
||||
bool cursorDrag = false;
|
||||
glm::vec2 delta;
|
||||
glm::vec2 cursor;
|
||||
};
|
||||
static_assert(!std::is_abstract<GLFWInput>());
|
||||
|
||||
class GLFWWindow : public Window {
|
||||
public:
|
||||
GLFWInput& input;
|
||||
DisplaySettings* settings;
|
||||
|
||||
GLFWWindow(
|
||||
GLFWInput& glfwInput,
|
||||
GLFWwindow* window,
|
||||
DisplaySettings* settings,
|
||||
int width,
|
||||
int height
|
||||
)
|
||||
: Window({width, height}),
|
||||
input(glfwInput),
|
||||
settings(settings),
|
||||
window(window) {
|
||||
}
|
||||
|
||||
~GLFWWindow() {
|
||||
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
glfwDestroyCursor(standard_cursors[i]);
|
||||
}
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
double time() override {
|
||||
return glfwGetTime();
|
||||
}
|
||||
|
||||
void swapBuffers() override {
|
||||
glfwSwapBuffers(window);
|
||||
resetScissor();
|
||||
if (framerate > 0) {
|
||||
auto elapsedTime = time() - prevSwap;
|
||||
auto frameTime = 1.0 / framerate;
|
||||
if (elapsedTime < frameTime) {
|
||||
platform::sleep(
|
||||
static_cast<size_t>((frameTime - elapsedTime) * 1000)
|
||||
);
|
||||
}
|
||||
}
|
||||
prevSwap = time();
|
||||
}
|
||||
|
||||
bool isMaximized() const override {
|
||||
return glfwGetWindowAttrib(window, GLFW_MAXIMIZED);
|
||||
}
|
||||
|
||||
bool isFocused() const override {
|
||||
return glfwGetWindowAttrib(window, GLFW_FOCUSED);
|
||||
}
|
||||
|
||||
bool isIconified() const override {
|
||||
return glfwGetWindowAttrib(window, GLFW_ICONIFIED);
|
||||
}
|
||||
|
||||
bool isShouldClose() const override {
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void setShouldClose(bool flag) override {
|
||||
glfwSetWindowShouldClose(window, flag);
|
||||
}
|
||||
|
||||
void setCursor(CursorShape shape) override {
|
||||
if (cursor == shape) {
|
||||
return;
|
||||
}
|
||||
cursor = shape;
|
||||
// NULL cursor is valid for GLFW
|
||||
glfwSetCursor(window, standard_cursors[static_cast<int>(shape)]);
|
||||
}
|
||||
|
||||
void toggleFullscreen() override {
|
||||
fullscreen = !fullscreen;
|
||||
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
|
||||
if (input.isCursorLocked()){
|
||||
input.toggleCursor();
|
||||
}
|
||||
|
||||
if (fullscreen) {
|
||||
glfwGetWindowPos(window, &posX, &posY);
|
||||
glfwSetWindowMonitor(
|
||||
window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE
|
||||
);
|
||||
} else {
|
||||
glfwSetWindowMonitor(
|
||||
window,
|
||||
nullptr,
|
||||
posX,
|
||||
posY,
|
||||
settings->width.get(),
|
||||
settings->height.get(),
|
||||
GLFW_DONT_CARE
|
||||
);
|
||||
}
|
||||
|
||||
double xPos, yPos;
|
||||
glfwGetCursorPos(window, &xPos, &yPos);
|
||||
input.setCursorPosition(xPos, yPos);
|
||||
}
|
||||
|
||||
bool isFullscreen() const override {
|
||||
return fullscreen;
|
||||
}
|
||||
|
||||
void setIcon(const ImageData* image) override {
|
||||
if (image == nullptr) {
|
||||
glfwSetWindowIcon(window, 0, nullptr);
|
||||
return;
|
||||
}
|
||||
GLFWimage icon {
|
||||
static_cast<int>(image->getWidth()),
|
||||
static_cast<int>(image->getHeight()),
|
||||
image->getData()};
|
||||
glfwSetWindowIcon(window, 1, &icon);
|
||||
}
|
||||
|
||||
void setSize(int width, int height) {
|
||||
glViewport(0, 0, width, height);
|
||||
size = {width, height};
|
||||
|
||||
if (!isFullscreen() && !isMaximized()) {
|
||||
settings->width.set(width);
|
||||
settings->height.set(height);
|
||||
}
|
||||
}
|
||||
|
||||
void pushScissor(glm::vec4 area) override {
|
||||
if (scissorStack.empty()) {
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorStack.push(scissorArea);
|
||||
|
||||
area.z += glm::ceil(area.x);
|
||||
area.w += glm::ceil(area.y);
|
||||
|
||||
area.x = glm::max(area.x, scissorArea.x);
|
||||
area.y = glm::max(area.y, scissorArea.y);
|
||||
|
||||
area.z = glm::min(area.z, scissorArea.z);
|
||||
area.w = glm::min(area.w, scissorArea.w);
|
||||
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(glm::ceil(area.z - area.x))),
|
||||
std::max(0, static_cast<int>(glm::ceil(area.w - area.y)))
|
||||
);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void resetScissor() override {
|
||||
scissorArea = glm::vec4(0.0f, 0.0f, size.x, size.y);
|
||||
scissorStack = std::stack<glm::vec4>();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void popScissor() override {
|
||||
if (scissorStack.empty()) {
|
||||
logger.warning() << "extra Window::popScissor call";
|
||||
return;
|
||||
}
|
||||
glm::vec4 area = scissorStack.top();
|
||||
scissorStack.pop();
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(
|
||||
area.x,
|
||||
size.y - area.w,
|
||||
std::max(0, static_cast<int>(area.z - area.x)),
|
||||
std::max(0, static_cast<int>(area.w - area.y))
|
||||
);
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
std::unique_ptr<ImageData> takeScreenshot() override {
|
||||
auto data = std::make_unique<ubyte[]>(size.x * size.y * 3);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
glReadPixels(0, 0, size.x, size.y, GL_RGB, GL_UNSIGNED_BYTE, data.get());
|
||||
return std::make_unique<ImageData>(
|
||||
ImageFormat::rgb888, size.x, size.y, data.release()
|
||||
);
|
||||
}
|
||||
|
||||
void setFramerate(int framerate) override {
|
||||
if ((framerate != -1) != (this->framerate != -1)) {
|
||||
glfwSwapInterval(framerate == -1);
|
||||
}
|
||||
this->framerate = framerate;
|
||||
}
|
||||
|
||||
private:
|
||||
GLFWwindow* window;
|
||||
CursorShape cursor = CursorShape::ARROW;
|
||||
bool fullscreen = false;
|
||||
int framerate = -1;
|
||||
std::stack<glm::vec4> scissorStack;
|
||||
glm::vec4 scissorArea;
|
||||
double prevSwap = 0.0;
|
||||
int posX = 0;
|
||||
int posY = 0;
|
||||
};
|
||||
static_assert(!std::is_abstract<GLFWWindow>());
|
||||
|
||||
static void mouse_button_callback(GLFWwindow* window, int button, int action, int) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.onMouseCallback(button, action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
static void character_callback(GLFWwindow* window, unsigned int codepoint) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.codepoints.push_back(codepoint);
|
||||
}
|
||||
|
||||
static void key_callback(
|
||||
GLFWwindow* window, int key, int /*scancode*/, int action, int /*mode*/
|
||||
) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
auto& input = handler->input;
|
||||
if (key == GLFW_KEY_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
if (action == GLFW_PRESS) {
|
||||
input.onKeyCallback(key, true);
|
||||
|
||||
} else if (action == GLFW_RELEASE) {
|
||||
input.onKeyCallback(key, false);
|
||||
} else if (action == GLFW_REPEAT) {
|
||||
input.onKeyCallback(key, true);
|
||||
}
|
||||
}
|
||||
|
||||
static void window_size_callback(GLFWwindow* window, int width, int height) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
if (width && height) {
|
||||
handler->setSize(width, height);
|
||||
}
|
||||
handler->resetScissor();
|
||||
}
|
||||
|
||||
static void scroll_callback(GLFWwindow* window, double, double yoffset) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.scroll += yoffset;
|
||||
}
|
||||
|
||||
static void cursor_pos_callback(GLFWwindow* window, double xpos, double ypos) {
|
||||
auto handler = static_cast<GLFWWindow*>(glfwGetWindowUserPointer(window));
|
||||
handler->input.setCursorPosition(xpos, ypos);
|
||||
}
|
||||
|
||||
std::tuple<
|
||||
std::unique_ptr<Window>,
|
||||
std::unique_ptr<Input>
|
||||
> display::initialize(DisplaySettings* settings) {
|
||||
int width = settings->width.get();
|
||||
int height = settings->height.get();
|
||||
|
||||
std::string title = "VoxelCore v" +
|
||||
std::to_string(ENGINE_VERSION_MAJOR) + "." +
|
||||
std::to_string(ENGINE_VERSION_MINOR);
|
||||
if (ENGINE_DEBUG_BUILD) {
|
||||
title += " [debug]";
|
||||
}
|
||||
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (glfwInit() == GLFW_FALSE) {
|
||||
logger.error() << "failed to initialize GLFW";
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
|
||||
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
|
||||
#else
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
#endif
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
|
||||
glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
|
||||
|
||||
auto window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
|
||||
if (window == nullptr) {
|
||||
logger.error() << "failed to create GLFW window";
|
||||
glfwTerminate();
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK) {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
|
||||
// see issue #240
|
||||
logger.warning()
|
||||
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
|
||||
} else {
|
||||
logger.error() << "failed to initialize GLEW:\n"
|
||||
<< glewGetErrorString(glewErr);
|
||||
glfwTerminate();
|
||||
return {nullptr, nullptr};
|
||||
}
|
||||
}
|
||||
|
||||
if (is_gl_extension_supported("GL_KHR_debug")) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageCallback(gl_message_callback, nullptr);
|
||||
}
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
|
||||
if (maxTextureSize[0] > 0) {
|
||||
Texture::MAX_RESOLUTION = maxTextureSize[0];
|
||||
logger.info() << "max texture size is " << Texture::MAX_RESOLUTION;
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
|
||||
glfwSwapInterval(1);
|
||||
const GLubyte* vendor = glGetString(GL_VENDOR);
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
|
||||
logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
|
||||
logger.info() << "GLFW: " << glfwGetVersionString();
|
||||
glm::vec2 scale;
|
||||
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
|
||||
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
|
||||
|
||||
input_util::initialize();
|
||||
|
||||
for (int i = 0; i <= static_cast<int>(CursorShape::LAST); i++) {
|
||||
int cursor = GLFW_ARROW_CURSOR + i;
|
||||
// GLFW 3.3 does not support some cursors
|
||||
if (GLFW_VERSION_MAJOR <= 3 && GLFW_VERSION_MINOR <= 3 && cursor > GLFW_VRESIZE_CURSOR) {
|
||||
break;
|
||||
}
|
||||
standard_cursors[i] = glfwCreateStandardCursor(cursor);
|
||||
}
|
||||
auto inputPtr = std::make_unique<GLFWInput>(window);
|
||||
auto windowPtr = std::make_unique<GLFWWindow>(
|
||||
*inputPtr, window, settings, width, height
|
||||
);
|
||||
glfwSetWindowUserPointer(window, windowPtr.get());
|
||||
return {std::move(windowPtr), std::move(inputPtr)};
|
||||
}
|
||||
|
||||
void display::clear() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::clearDepth() {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec3 color) {
|
||||
glClearColor(color.r, color.g, color.b, 1.0f);
|
||||
}
|
||||
|
||||
void display::setBgColor(glm::vec4 color) {
|
||||
glClearColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
@@ -258,6 +258,7 @@ public:
|
||||
virtual void pollEvents() = 0;
|
||||
|
||||
virtual const char* getClipboardText() const = 0;
|
||||
virtual void setClipboardText(const char* str) = 0;
|
||||
|
||||
virtual int getScroll() = 0;
|
||||
|
||||
@@ -269,6 +270,7 @@ public:
|
||||
|
||||
virtual CursorState getCursor() const = 0;
|
||||
|
||||
virtual bool isCursorLocked() const = 0;
|
||||
virtual void toggleCursor() = 0;
|
||||
|
||||
virtual Bindings& getBindings() = 0;
|
||||
|
||||
Reference in New Issue
Block a user