New block properties and lua functions
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@@ -1,7 +1,7 @@
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function on_random_update(x, y, z)
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local dirtid = block_index('base:dirt');
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if is_solid_at(x, y+1, z) then
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set_block(x, y, z, dirtid)
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set_block(x, y, z, dirtid, 0)
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else
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local grassblockid = block_index('base:grass_block')
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for lx=-1,1 do
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@@ -9,7 +9,7 @@ function on_random_update(x, y, z)
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for lz=-1,1 do
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if get_block(x + lx, y + ly, z + lz) == dirtid then
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if not is_solid_at(x + lx, y + ly + 1, z + lz) then
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set_block(x + lx, y + ly, z + lz, grassblockid)
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set_block(x + lx, y + ly, z + lz, grassblockid, 0)
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return
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end
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end
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