Small fix
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@@ -289,7 +289,7 @@ void main() {
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// apply exposure, removing this makes the brighter colors look ugly
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// you can play around with removing this
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col = 1.0 - exp(-col);
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col = min(col, vec3(1.0));
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// Output to screen
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f_color = vec4(col, 1.0);
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}
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