Add files via upload
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
@@ -0,0 +1,7 @@
|
||||
#version 330 core
|
||||
|
||||
out vec4 f_color;
|
||||
|
||||
void main(){
|
||||
f_color = vec4(1.0);
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec2 v_position;
|
||||
|
||||
void main(){
|
||||
gl_Position = vec4(v_position, 0.0, 1.0);
|
||||
}
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 342 B |
@@ -0,0 +1,8 @@
|
||||
#version 330 core
|
||||
|
||||
in vec4 v_color;
|
||||
out vec4 f_color;
|
||||
|
||||
void main(){
|
||||
f_color = v_color;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 a_position;
|
||||
layout (location = 1) in vec4 a_color;
|
||||
|
||||
out vec4 v_color;
|
||||
|
||||
uniform mat4 projview;
|
||||
|
||||
void main(){
|
||||
v_color = a_color;
|
||||
gl_Position = projview * vec4(a_position, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#version 330 core
|
||||
|
||||
in vec4 a_color;
|
||||
in vec2 a_texCoord;
|
||||
out vec4 f_color;
|
||||
|
||||
uniform sampler2D u_texture0;
|
||||
|
||||
void main(){
|
||||
vec4 tex_color = texture(u_texture0, a_texCoord);
|
||||
if (tex_color.a < 0.5)
|
||||
discard;
|
||||
f_color = a_color * tex_color;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec3 v_position;
|
||||
layout (location = 1) in vec2 v_texCoord;
|
||||
layout (location = 2) in vec4 v_light;
|
||||
|
||||
out vec4 a_color;
|
||||
out vec2 a_texCoord;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 projview;
|
||||
|
||||
void main(){
|
||||
vec4 position = projview * model * vec4(v_position, 1.0);
|
||||
a_color = vec4(v_light.r,v_light.g,v_light.b,1.0f);
|
||||
a_texCoord = v_texCoord;
|
||||
a_color.rgb += v_light.a;
|
||||
a_color.rgb *= 1.0-position.z*0.0025;
|
||||
//a_color.rgb = pow(a_color.rgb, vec3(1.0/0.7));
|
||||
gl_Position = position;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#version 330 core
|
||||
|
||||
in vec2 v_coord;
|
||||
out vec4 f_color;
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
|
||||
void main(){
|
||||
f_color = texture(u_texture, v_coord);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec2 v_position;
|
||||
|
||||
out vec2 v_coord;
|
||||
|
||||
void main(){
|
||||
v_coord = v_position*0.5+0.5;
|
||||
gl_Position = vec4(v_position, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user