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MihailRis
2021-04-25 16:08:48 +03:00
committed by GitHub
commit e1cdcf01e9
49 changed files with 2866 additions and 0 deletions
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/*
* Camera.cpp
*
* Created on: Feb 11, 2020
* Author: MihailRis
*/
#include "Camera.h"
#include "Window.h"
#include <glm/ext.hpp>
Camera::Camera(vec3 position, float fov) : position(position), fov(fov), rotation(1.0f) {
updateVectors();
}
void Camera::updateVectors(){
front = vec3(rotation * vec4(0,0,-1,1));
right = vec3(rotation * vec4(1,0,0,1));
up = vec3(rotation * vec4(0,1,0,1));
}
void Camera::rotate(float x, float y, float z){
rotation = glm::rotate(rotation, z, vec3(0,0,1));
rotation = glm::rotate(rotation, y, vec3(0,1,0));
rotation = glm::rotate(rotation, x, vec3(1,0,0));
updateVectors();
}
mat4 Camera::getProjection(){
float aspect = (float)Window::width / (float)Window::height;
return glm::perspective(fov, aspect, 0.1f, 1500.0f);
}
mat4 Camera::getView(){
return glm::lookAt(position, position+front, up);
}
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/*
* Camera.h
*
* Created on: Feb 11, 2020
* Author: MihailRis
*/
#ifndef WINDOW_CAMERA_H_
#define WINDOW_CAMERA_H_
#include <glm/glm.hpp>
using namespace glm;
class Camera {
void updateVectors();
public:
vec3 front;
vec3 up;
vec3 right;
vec3 position;
float fov;
mat4 rotation;
Camera(vec3 position, float fov);
void rotate(float x, float y, float z);
mat4 getProjection();
mat4 getView();
};
#endif /* WINDOW_CAMERA_H_ */
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#include "Events.h"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <string.h>
bool* Events::_keys;
uint* Events::_frames;
uint Events::_current = 0;
float Events::deltaX = 0.0f;
float Events::deltaY = 0.0f;
float Events::x = 0.0f;
float Events::y = 0.0f;
bool Events::_cursor_locked = false;
bool Events::_cursor_started = false;
#define _MOUSE_BUTTONS 1024
void cursor_position_callback(GLFWwindow* window, double xpos, double ypos){
if (Events::_cursor_started){
Events::deltaX += xpos-Events::x;
Events::deltaY += ypos-Events::y;
}
else {
Events::_cursor_started = true;
}
Events::x = xpos;
Events::y = ypos;
}
void mouse_button_callback(GLFWwindow* window, int button, int action, int mode){
if (action == GLFW_PRESS){
Events::_keys[_MOUSE_BUTTONS+button] = true;
Events::_frames[_MOUSE_BUTTONS+button] = Events::_current;
}
else if (action == GLFW_RELEASE){
Events::_keys[_MOUSE_BUTTONS+button] = false;
Events::_frames[_MOUSE_BUTTONS+button] = Events::_current;
}
}
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode) {
if (action == GLFW_PRESS){
Events::_keys[key] = true;
Events::_frames[key] = Events::_current;
}
else if (action == GLFW_RELEASE){
Events::_keys[key] = false;
Events::_frames[key] = Events::_current;
}
}
void window_size_callback(GLFWwindow* window, int width, int height){
glViewport(0,0, width, height);
Window::width = width;
Window::height = height;
}
int Events::initialize(){
GLFWwindow* window = Window::window;
_keys = new bool[1032];
_frames = new uint[1032];
memset(_keys, false, 1032*sizeof(bool));
memset(_frames, 0, 1032*sizeof(uint));
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
return 0;
}
bool Events::pressed(int keycode){
if (keycode < 0 || keycode >= _MOUSE_BUTTONS)
return false;
return _keys[keycode];
}
bool Events::jpressed(int keycode){
if (keycode < 0 || keycode >= _MOUSE_BUTTONS)
return false;
return _keys[keycode] && _frames[keycode] == _current;
}
bool Events::clicked(int button){
int index = _MOUSE_BUTTONS+button;
return _keys[index];
}
bool Events::jclicked(int button){
int index = _MOUSE_BUTTONS+button;
return _keys[index] && _frames[index] == _current;
}
void Events::toogleCursor(){
_cursor_locked = !_cursor_locked;
Window::setCursorMode(_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
}
void Events::pullEvents(){
_current++;
deltaX = 0.0f;
deltaY = 0.0f;
glfwPollEvents();
}
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#ifndef WINDOW_EVENTS_H_
#define WINDOW_EVENTS_H_
#include "Window.h"
typedef unsigned int uint;
class Events {
public:
static bool* _keys;
static uint* _frames;
static uint _current;
static float deltaX;
static float deltaY;
static float x;
static float y;
static bool _cursor_locked;
static bool _cursor_started;
static int initialize();
static void pullEvents();
static bool pressed(int keycode);
static bool jpressed(int keycode);
static bool clicked(int button);
static bool jclicked(int button);
static void toogleCursor();
};
#endif /* WINDOW_EVENTS_H_ */
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#include <iostream>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "Window.h"
GLFWwindow* Window::window;
int Window::width = 0;
int Window::height = 0;
int Window::initialize(int width, int height, const char* title){
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
//glfwWindowHint(GLFW_SAMPLES, 2);
window = glfwCreateWindow(width, height, title, nullptr, nullptr);
if (window == nullptr){
std::cerr << "Failed to create GLFW Window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
if (glewInit() != GLEW_OK){
std::cerr << "Failed to initialize GLEW" << std::endl;
return -1;
}
glViewport(0,0, width, height);
Window::width = width;
Window::height = height;
return 0;
}
void Window::setCursorMode(int mode){
glfwSetInputMode(window, GLFW_CURSOR, mode);
}
void Window::terminate(){
glfwTerminate();
}
bool Window::isShouldClose(){
return glfwWindowShouldClose(window);
}
void Window::setShouldClose(bool flag){
glfwSetWindowShouldClose(window, flag);
}
void Window::swapBuffers(){
glfwSwapBuffers(window);
}
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#ifndef WINDOW_WINDOW_H_
#define WINDOW_WINDOW_H_
class GLFWwindow;
class Window {
public:
static int width;
static int height;
static GLFWwindow* window; // не лучшее решение делать window публичным
static int initialize(int width, int height, const char* title);
static void terminate();
static void setCursorMode(int mode);
static bool isShouldClose();
static void setShouldClose(bool flag);
static void swapBuffers();
};
#endif /* WINDOW_WINDOW_H_ */