MihailRis
a4cf1e4820
add inertia & update drop visuals
2024-10-27 17:47:19 +03:00
MihailRis
b93668ba94
feat: display a handheld item in first-person view (WIP)
2024-10-27 17:07:32 +03:00
MihailRis
fae372d19f
feat: item models generation simple & remove core:item_models
2024-10-26 18:42:21 +03:00
MihailRis
9f70e14a13
update X sprites rendering randomization
2024-10-24 14:03:05 +03:00
MihailRis
054b3926cd
remove extra shared_ptr use from util::ThreadPool
2024-10-24 11:49:06 +03:00
MihailRis
7f0e12bb4e
rename a variable
2024-10-24 11:26:14 +03:00
MihailRis
3e1a82d137
make BlocksRenderer::createMesh return MeshData & make ChunksRenderer workers have standalone results
2024-10-24 10:54:07 +03:00
MihailRis
cbbc04edcf
fix rare grass-only chunk meshes
2024-10-24 09:19:58 +03:00
MihailRis
d59fac61bb
fix: backlight setting not applying on change
2024-10-15 04:58:46 +03:00
MihailRis
2ecde94be5
Merge branch 'main' into heightmaps
2024-10-14 09:35:16 +03:00
MihailRis
45a1e1df82
fix: backlight not applied to entities
2024-10-14 09:34:41 +03:00
MihailRis
1eb95705f5
Merge branch 'main' into heightmaps
2024-10-04 22:51:24 +03:00
MihailRis
45a793d647
fix: entity shading is incorrect when it is upper than max height
2024-10-04 22:50:37 +03:00
MihailRis
e73da1687a
Merge branch 'main' into heightmaps
2024-10-01 23:29:40 +03:00
MihailRis
e750d90ff4
add 'graphics.chunk-max-vertices', 'graphics.chunk-max-renderers' settings
2024-10-01 23:25:25 +03:00
MihailRis
5e26d826b3
Merge branch 'main' into heightmaps
2024-09-13 11:36:16 +03:00
MihailRis
25c9c9a30a
fix stars render
2024-09-13 11:35:53 +03:00
MihailRis
c3569b5dd4
add AreaMap2D
2024-09-09 18:02:08 +03:00
@clasher113
545cf49642
block model "x" preview fix
2024-08-24 22:40:18 +03:00
MihailRis
3d3da1cdcd
refactor World
2024-08-11 16:30:58 +03:00
MihailRis
93fac9960c
fix
2024-08-10 04:36:26 +03:00
MihailRis
dc10dc60c0
refactor BlocksRenderer a bit
2024-08-10 04:29:06 +03:00
MihailRis
de5c75d782
replace include guards with pragma once
2024-08-10 01:57:59 +03:00
MihailRis
f43cc93cd2
update project includes format
2024-08-10 01:37:48 +03:00
InfiniteCoder
85239004e3
window/
2024-08-06 00:07:33 +03:00
InfiniteCoder
54f15ecaea
maths/
2024-08-06 00:06:23 +03:00
InfiniteCoder
79ccde35b7
lighting/
2024-08-06 00:05:41 +03:00
InfiniteCoder
9283aa605f
frontend/
2024-08-06 00:01:27 +03:00
InfiniteCoder
9f9b9f2d64
world/
2024-08-05 23:49:11 +03:00
InfiniteCoder
7f75c454c8
logic/
2024-08-05 23:23:28 +03:00
InfiniteCoder
5d791b3cec
Merge remote-tracking branch 'origin/main'
2024-08-05 21:24:27 +03:00
MihailRis
bbfbb28349
set default fog curve to 1.0
2024-08-05 15:21:02 +03:00
MihailRis
01dec83e6c
fix: underwater entities visibility
2024-08-04 23:56:38 +03:00
InfiniteCoder
c7755040bd
voxels/
2024-08-04 22:42:44 +03:00
InfiniteCoder
5c9bc83bbd
items/ + objects/ + util/
2024-08-04 22:26:08 +03:00
InfiniteCoder
eb061bcaf4
graphics/
2024-08-04 22:12:48 +03:00
InfiniteCoder
e6da3638f0
Logger.hpp
2024-08-04 12:46:03 +03:00
InfiniteCoder
e1e3456139
content/
2024-08-04 12:45:08 +03:00
InfiniteCoder
21ff65d781
assets/
2024-08-04 11:08:07 +03:00
InfiniteCoder
d5dc68dd38
Root includes
2024-08-04 10:24:11 +03:00
MihailRis
47db626145
refactor: PVS-Studio warnings fixes
2024-08-04 01:30:52 +03:00
MihailRis
245b39be62
refactor: PVS-Studio warnings fixes
2024-08-04 01:12:42 +03:00
Vyacheslav Ivanov
e4f8625e2a
fix: fix narrowing conversion double to float by using std math funcs
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com >
2024-08-03 23:13:35 +03:00
Vyacheslav Ivanov
3621e7ce1b
fix: PVS-Studio V522 mark false
...
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com >
2024-08-03 23:00:10 +03:00
Vyacheslav Ivanov and MihailRis
2e7c0a109d
fix: optimization: PVS-Studio warning V810
...
Cached the result of 'glm::vec3(size * 0.63f)' in a temporary variable to avoid multiple identical function calls and improve performance.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com >
2024-08-03 17:52:15 +03:00
Vyacheslav Ivanov and MihailRis
26ff0f133a
fix: optimization: PVS-Studio warning V821
...
Creating variables in a more localized scope can enhance performance and make the code easier to understand.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com >
2024-08-03 17:50:04 +03:00
Vyacheslav Ivanov and MihailRis
aecd0f5db9
fix: optimization: PVS-Studio warning V832
...
It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.
Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com >
2024-08-03 17:44:10 +03:00
MihailRis
78e274dec4
fix frustum culling for entities
2024-08-03 17:41:03 +03:00
Vyacheslav Ivanov and MihailRis
e399e95930
fix: render: Fix WorldRenderer::renderBlockSelection
...
Block selection clears before new selection be drawn
Added a call to LineBatch::flush() to ensure that all buffered data is correctly uploaded to the GPU and rendered. The missing flush() was causing rendering artifacts, such as flickering of block outlines, which has now been resolved by ensuring that all accumulated data is processed and rendered properly.
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com >
2024-08-02 15:13:22 +03:00
MihailRis and GitHub
ba046a52c0
Revert "fix: optimization: Various PVS-Studio warnings"
2024-08-02 14:51:44 +03:00