38 lines
1.0 KiB
Markdown
38 lines
1.0 KiB
Markdown
# Run in windows with compiled executable file:
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[EXE for windows (old version)](https://drive.google.com/file/d/1lkFc5nyYOs0Yyu1wmOoAAwEp4r9jO1tE/view?usp=sharing)<br>
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# Controls:
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- <kbd>Tab</kbd> - toggle camera control
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- <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> - movement
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- <kbd>Space</kbd> - jump
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- <kbd>LMB</kbd> - remove block
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- <kbd>RMB</kbd> - place block
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- <kbd>F</kbd> - toggle flight mode
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- <kbd>N</kbd> - noclip mode
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- <kbd>Esc</kbd> - exit
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#### Build with CMake
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```sh
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git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
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cd VoxelEngine-Cpp
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mkdir build
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cd build
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cmake ../
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cmake --build .
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```
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## Instal libs:
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#### Debian-based distro:
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`$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev`
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#### RHEL-based distro:
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`$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel`
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#### Arch-based distro:
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If you use X11
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`$ sudo pacman -S glfw-x11 glew glm libpng openal`
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If you use Wayland
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`$ sudo pacman -S glfw-wayland glew glm libpng openal`
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