Files
VoxelEngine/src/world/Level.h
T
2022-10-01 18:02:48 +03:00

25 lines
471 B
C++

#ifndef WORLD_LEVEL_H_
#define WORLD_LEVEL_H_
class World;
class Player;
class Chunks;
class Lighting;
class PhysicsSolver;
class ChunksController;
class PlayerController;
class Level {
public:
Player* player;
Chunks* chunks;
PhysicsSolver* physics;
Lighting* lighting;
ChunksController* chunksController;
PlayerController* playerController;
Level(World* world, Player* player, Chunks* chunks, PhysicsSolver* physics);
~Level();
};
#endif /* WORLD_LEVEL_H_ */